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Getting Started with Arduino (Make: Projects)

Getting Started with Arduino (Make: Projects)Author: Massimo Banzi
Publisher: Make
Category: Book

List Price: $12.99
Buy New: $7.52
as of 7/31/2010 14:49 MDT details
You Save: $5.47 (42%)

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New (34) Used (11) from $4.85

Seller: BooKnackrh
Rating: 4.0 out of 5 stars 38 reviews
Sales Rank: 8,930

Media: Paperback
Edition: 1
Pages: 128
Number Of Items: 1
Shipping Weight (lbs): 0.5
Dimensions (in): 8.4 x 5.4 x 0.6

ISBN: 0596155514
Dewey Decimal Number: 005.133
EAN: 9780596155513
ASIN: 0596155514

Publication Date: October 15, 2008
Availability: Usually ships in 1-2 business days

Also Available In:

  • Kindle Edition - Getting Started with Arduino

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Editorial Reviews:

Amazon.com Review

Getting Started with Arduino, authored by Arduino co-founder Massimo Banzi, offers a brief, fun, and lucid overview of Arduino that will appeal to lots of people who've been wanting to get into physical computing and want a way in. This handy little guide should be just the ticket. To work with the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED.

The Arduino Platform
Arduino is composed of two major parts: the Arduino board, which is the piece of hardware you work on when you build your objects; and the Arduino IDE, the piece of software you run on your computer. You use the IDE to create a sketch (a little computer program) that you upload to the Arduino board. The sketch tells the board what to do.
Not too long ago, working on hardware meant building circuits from scratch, using hundreds of different components with strange names like resistor, capacitor, inductor, transistor, and so on.
Every circuit was “wired” to do one specific application, and making changes required you to cut wires, solder connections, and more.
With the appearance of digital technologies and microprocessors, these functions, which were once implemented with wires, were replaced by software programs.
Software is easier to modify than hardware. With a few keypresses, you can radically change the logic of a device and try two or three versions in the same amount of time that it would take you to solder a couple of resistors.

The Arduino Hardware
The Arduino board is a small microcontroller board, which is a small circuit (the board) that contains a whole computer on a small chip (the microcontroller). This computer is at least a thousand times less powerful than the MacBook I’m using to write this, but it’s a lot cheaper and very useful to build interesting devices. Look at the Arduino board: you’ll see a black chip with 28 “legs”—that chip is the ATmega168, the heart of your board.
We (the Arduino team) have placed on this board all the components that are required for this microcontroller to work properly and to communicate with your computer. There are many versions of this board; the one we’ll use throughout this book is the Arduino Duemilanove, which is the simplest one to use and the best one for learning on. However, these instructions apply to earlier versions of the board, including the more recent Arduino Diecimila and the older Arduino NG. The figure on the left below shows the Arduino Duemilanove; The figure on the right shows the Arduino NG.



Product Description
This valuable little book offers a thorough introduction to the open-source electronics prototyping platform that's taking the design and hobbyist world by storm. Getting Started with Arduino gives you lots of ideas for Arduino projects and helps you get going on them right away. From getting organized to putting the final touches on your prototype, all the information you need is right in the book.

Inside, you'll learn about:
  • Interaction design and physical computing
  • The Arduino hardware and software development environment
  • Basics of electricity and electronics
  • Prototyping on a solderless breadboard
  • Drawing a schematic diagram
And more. With inexpensive hardware and open-source software components that you can download free, getting started with Arduino is a snap. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED.

Join the tens of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, with illustrations by Elisa Canducci, Getting Started with Arduino gets you in on the fun! This 128-page book is a greatly expanded follow-up to the author's original short PDF that's available on the Arduino website.



Customer Reviews:
Showing reviews 1-5 of 38
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4 out of 5 stars Great for the beginner.   July 6, 2010
Craig Berrey (LeRoy, Michigan United States)
This was just exactly what the title says it is. For getting started with the Arduino its a fine book if you are going in dry. After reading the book in my case though I had already found most if not all the material on various websites so it was redundant. If you have not done any research on the Arduino yourself and you want to get started quickly then this will be an excellent book for you. Would highly recommend this book.


5 out of 5 stars Excellent start for everyone   June 17, 2010
Charles Hall (Raleigh, NC USA)
This book is a quick read, you can read it in under an hour if you have some background with these kinds of tools. If you're new to programming, you will want to spend a lot more time playing with the examples in the book. The writing style will not intimidate newbies, but experienced folks will still find it engaging.

It's well worth the price, and is a better intro to the Arduino than floundering around the webpages. Several subtle points are touched on here that you might easily miss otherwise (e.g., there's a similar language to the one on the Arduino that runs on your PC, it's called "Processing"). The book gracefully progresses from simple apps to more complex ones, ending with one that communicated with a proxy server (written in "Processing") that runs on the PC and shares data with the Arduino via USB.

If you're new to the Arduino, check out this little book. It's a real charmer.



3 out of 5 stars needs more information   May 18, 2010
Robert A. Wells
0 out of 1 found this review helpful

The information in it is helpful, but it could have contained even more information. It gets you started, but won't take you all the way. Useful for begginners.


4 out of 5 stars good beginning   May 7, 2010
pppp
if you know nothing about programming and electronics, this is an excellent starter with hands-on examples.
personally, i wish it would go bit more in-depth about electronics : calculating a circuit resistance and other things like that. This would've helped the reader to build on more complicated circuits...but I guess the book would've ended up being 3 times as thick :-)



4 out of 5 stars The book is worth the money   March 20, 2010
W. Herzog
1 out of 1 found this review helpful

The book actually covers some really basic electronic theory, hardware and software. If you already know electronic theory and hardware, those sections will be of little use to you, as they assume the reader knows absolutely nothing. The software part is good, but I wish the same "start from zero" approach was consistent throughout the software part as well. Specifically the "processing language" part is not well done, and actually unnecessary if you just want to write code and get a board working. As my review title says it is worth the money, makes a convenient reference book, and if it saves you as little as an hour it is worth having. I am so impressed with the total Arduino development system and boards that I feel reluctant to be critical of anything by the author.

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arduino  electronics  make magazine  microcontrollers  prototyping  

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