Programming Game AI by Example
- Author:Mat Buckland
- Publisher:Jones & Bartlett Publishers
- Category:Book
- List Price:
$49.95
- Buy New: $29.02
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as of 5/23/2012 21:17 EDT details
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- Seller:Amazon.com
- Sales Rank:66,809
- Languages:English (Unknown), English (Original Language), English (Published)
- Media:Paperback
- Number Of Items:1
- Edition:1
- Pages:500
- Shipping Weight (lbs):1.3
- Dimensions (in):8.8 x 6 x 1.1
- Publication Date:September 30, 2004
- ISBN:1556220782
- EAN:9781556220784
- ASIN:1556220782
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Synopsis
Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.
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